Sam & Max: Save the World
Sam & Max: Save the World

Sam & Max: Save the World

July 18, 2007
Telltale Games
JoWooD Productions Software, The Adventure Company
75
User54 ratings
82
Critic2 ratings
79
Total56 ratings
Point-and-clickAdventure
WiiPCX360
Single player
Third person, Text
ComedyMystery

Summary

The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attempt to communicate with other vehicles via a megaphone. In addition, special inventory items may be used to complete specific puzzles within these sequences. Driving sequences are also used for several minigames, such as pulling innocent drivers over for fabricated felonies. In keeping with the developer's heritage from the LucasArts adventure games, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end.

Release Dates

X360Jun 17, 2009
PCJul 18, 2007
WiiOct 07, 2008
WiiOct 15, 2008

Trailer

Trailer

Trailer

Trailer

Trailer

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