
SNK vs. Capcom: SVC Chaos
July 24, 2003
SNK Playmore
Mega Enterprise, Ignition Entertainment, SNK Playmore
Neo Geo MVS
70
User20 ratings68
Critic1 rating69
Total21 ratingsSingle player, Multiplayer
Side view
Action
Summary
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
Release Dates
neogeoaesNov 13, 2003
PS2Dec 23, 2003
ArcadeJul 24, 2003
XBOXMay 13, 2005
XBOXMar 18, 2005
PS2May 01, 2005
XBOXSep 28, 2004
XBOXOct 07, 2004










