F.E.A.R. 2: Project Origin
F.E.A.R. 2: Project Origin

F.E.A.R. 2: Project Origin

February 10, 2009
Monolith Productions
WB Games, CyberFront
LithTech V5
77
User314 ratings
76
Critic7 ratings
76
Total321 ratings
Shooter
PS3PCX360
Single player, Multiplayer
First person
ActionHorror

Summary

F.E.A.R. 2: Project Origin is the sequel to F.E.A.R. and continues the series' trademark blend of supernatural horror and suspense. Many mechanics from the original first-person shooter have made their way into the game, like slow motion bullet time, and intelligent AI. New gameplay elements have also been introduced, like grab and drag movable cover, combat mechs, and iron sight aiming. The environments are now more open and less linear than those in the first game, and are also more diverse.

Storyline

You are Michael Becket, a Delta Force operator who has been sent on a mission to arrest Armacham president Genevieve Aristide approximately 30 minutes before the ending of the first game. The story only takes the original game into account and ignores all events from the expansion packs Extraction Point and Perseus Mandate.

Release Dates

PS3Feb 13, 2009
X360Feb 13, 2009
PS3Aug 27, 2009
PS3Feb 10, 2009
X360Feb 10, 2009
PCFeb 12, 2009
PCAug 27, 2009
X360Aug 27, 2009
PCFeb 12, 2009

Gameplay video

Cinematic Trailer

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