Karateka
Karateka

Karateka

December 31, 1984
Jordan Mechner
Brøderbund Software, Dro Soft, Soft Pro International, Atari Corporation, DotEmu
66
User33 ratings
70
Critic2 ratings
68
Total35 ratings
FightingHack and slash/Beat 'em up
Atari7800Atari8bitPC-9800 SeriesC64ZXSAndroidAtari-STiOSDOSApple][famicomACPCMSX
Single player
Side view
Action

Summary

Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting. Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually result in his development of the Prince of Persia franchise. A high-definition remake, spearheaded by Mechner, was released as a downloadable title for the Xbox 360, Microsoft Windows, PlayStation 3, with planned ports for the iOS and Wii U systems.

Release Dates

ACPC1990
AndroidMay 16, 2013
Apple][1984
Atari78001987
Atari8bit1985
Atari-ST1988
C641985
DOS1986
famicomDec 05, 1985
iOSMay 03, 2013
MSX1990
PC-9800 SeriesNov 01, 1988
ZXS1990

Gameplay Video

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