
Motorbike Madness
December 31, 1988
Binary Design
Mastertronic, M.A.D.
Single player
Third person, Bird view / Isometric
Action
Summary
Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies.
Release Dates
ZXS1988
Amiga1988
ACPC1988
Atari-ST1988
C641988
DOS1988









