Minotaur: The Labyrinths of Crete
Minotaur: The Labyrinths of Crete

Minotaur: The Labyrinths of Crete

December 31, 1992
Bungie
Role-playing (RPG)
Mac
Multiplayer
Bird view / Isometric
FantasyHistorical

Summary

Multiplayer competitive dungeon crawler played primarily over the AppleTalk protocol.

Storyline

Grab the nearest sharp object and pull on that rusty suit of chain mail, here comes an irate barbarian carrying a sword with your name on it! Welcome to The Labyrinths of Crete, where the blades are sharp and the average life span of a combatant is less than ten minutes. In Minotaur, two or more players on different computers are thrown into a huge, randomly generated maze and through the use of various magical and mundane items attempt to find and kill each other. There are over eighty different objects, spells and armaments which any player can pick up and use against his opponents. Loose alliances form and are quickly broken— in the end, only one of the warriors who entered the maze will leave alive! The best way to understand Minotaur is to read this documentation carefully and then play the game several times with the quick-reference nearby. You should attempt to learn the effects of all of the objects and spells so that you can use them quickly and to your advantage. Speed is critical in Minotaur: recognizing what magic your opponent is using and swiftly moving to counter it is paramount. Keep moving at all times, as he who hesitates is certainly lost. Be ready for your opponents to materialize around you when it is least expected, and hope they are not as watchful. Good luck, and good hunting!

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