Heroes of Might and Magic: A Strategic Quest
Heroes of Might and Magic: A Strategic Quest

Heroes of Might and Magic: A Strategic Quest

August 31, 1995
New World Computing, New World Computing
The 3DO Company, New World Computing, Ubi Soft Entertainment
78
User61 ratings
75
Critic1 rating
77
Total62 ratings
Role-playing (RPG)StrategyTurn-based strategy (TBS)
PCMacDOS
Single player, Multiplayer
Bird view / Isometric, Side view
Fantasy

Summary

Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for DOS. A spin-off of New World Computing's Might and Magic series of role-playing video games, the success of Heroes of Might and Magic led to a number of sequels. In 1996, NWC released an updated version of the game, ported to Windows 95. This new version included a map editor, random map generator, CD audio, and new scenarios. As a bonus, King's Bounty was also included on the CD.

Storyline

Heroes of Might and Magic tells the story of Lord Morglin Ironfist, who is forced to flee his homeland through a magical portal, because his cousin, Ragnar, had usurped the throne after his uncle, Ragnar's father, killed Ironfist's father, the legitimate owner of the throne. He finds himself along with his few followers in a strange and uncharted land, called Enroth. The land is unruled but contested by Ironfist and three other warlords: the barbarian Lord Slayer, the sorceress Queen Lamanda, and the warlock Lord Alamar. In the canonical storyline, Lord Ironfist defeats his three opponents and founds a new kingdom in Enroth. It is possible for the player to lead the other factions to victory, however this is not reflected in the following games of the Heroes of Might and Magic series.

Release Dates

DOSAug 31, 1995
MacSep 04, 1996
PCFeb 1996
DOS1995
PC1996

Gameplay video

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