Gauntlet
Gauntlet

Gauntlet

October 15, 1985
Atari Games
Mindscape, Inc., U.S. Gold, Midway Games, Namco, Atari Games
70
User48 ratings
77
Critic3 ratings
74
Total51 ratings
Hack and slash/Beat 'em upArcade
ArcadeApple IIGSAtari8bitC64ZXSAtari-STMacDOSApple][X360ACPCSMSMSX
Single player, Multiplayer
Bird view / Isometric
ActionFantasy

Summary

The players, up to four at once in the arcade version, select among four playable fantasy-based characters; Thor the Warrior, Merlin the Wizard, Thyra the Valkyrie, or Questor the Elf. Each character has his or her own unique strength and weaknesses. For example, the Warrior is strongest in hand-to-hand combat, the Wizard has the most powerful magic, the Valkyrie has the best armour and the Elf is the fastest in movement. Upon selecting a playable character, the gameplay is set within a series of top-down, third-person perspective mazes where the object is to find and touch the designated exit in every level. An assortment of special items can be located in each level that increase player's character's health, unlock doors, gain more points and magical potions that can destroy all of the enemies on screen. The enemies are an assortment of fantasy-based monsters, including ghosts, grunts, demons, lobbers, sorcerers and thieves. Each enters the level through specific generators, which can be destroyed. While there are no bosses in the game, the most dangerous enemy is "Death", who can not only drain a character's health, but is difficult to destroy. As the game progresses, higher levels of skill are needed to reach the exit, with success often depending on the willingness of the players to cooperate by sharing food and luring monsters into places where they can be engaged and slaughtered more conveniently. While contact with enemies reduces the player's health, it also slowly drains on its own, thus creating a time limit. When a character's health reaches zero, that character dies. The character can be revived in place with full health by spending a game credit (i.e. inserting a coin) within a certain short time window after it died. This allows even the least proficient players to keep playing indefinitely, if they are willing to keep inserting coins.

Release Dates

X360Nov 22, 2005
X360Dec 02, 2005
MSX1986
ArcadeNov 1985
ArcadeOct 15, 1985
ArcadeFeb 1986
Atari8bitDec 01, 1987
MacMay 02, 1989
DOSFeb 02, 1988
ACPC1986
Apple][Apr 05, 1988
Apple IIGSMar 01, 1988
Atari8bit1985
Atari-ST1987
Atari-STOct 01, 1987
C641986
C64Sep 01, 1987
MSX1988
SMS1990
ZXS1986

Gameplay video

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