
RollerCoaster Tycoon
March 31, 1999
Frontier Developments, Chris Sawyer Productions
Hasbro Interactive, MicroProse Software, Inc., Atari, Inc.
82
User226 ratings83
Critic2 ratings83
Total228 ratingsSingle player
Bird view / Isometric
BusinessSandbox
Summary
The premise of the game is to complete a series of preset scenarios by successfully building and maintaining amusement parks through business ownership as a theme park entrepreneur. The key to any park is building a large amount and diverse range of rides for the visitors. Players can choose from dozens of roller coaster types and can also build log flumes, carousels, bumper cars, haunted houses, go karts, ferris wheels, and swinging ships, among other rides. The intensity and type of rides must be balanced, as visitors' preferences vary significantly from person to person. For example, some guests prefer exciting rides and have high nausea tolerance levels, while other guests are just the opposite.
Release Dates
PCApr 12, 1999
PCMar 31, 1999
XBOXMar 25, 2003
XBOXMar 25, 2003










