Arc the Lad: Twilight of the Spirits
Arc the Lad: Twilight of the Spirits

Arc the Lad: Twilight of the Spirits

March 20, 2003
Cattle Call
Sony Computer Entertainment
76
User11 ratings
80
Critic2 ratings
78
Total13 ratings
Role-playing (RPG)Turn-based strategy (TBS)TacticalAdventure
PS4PS2
Single player
Bird view / Isometric
Fantasy

Summary

The world of Arc: Twilight of the Spirits is populated by two races: human and Deimos. The two races prefer to avoid contact with each other, but both depend on the Spirit Stones to sustain the balance in the world. Recently, the human army began sweeping across the lands, taking over countries. This army is going after the five great Spirit Stones. The Spirits, however, are determined to prevent this; to achieve their goal, they choose two heroes who would eventually be able to unite the two races in a battle for justice. One of them a is a human nobleman named Kharg, who hates the Deimos and is planning revenge; another is a Deimos slave named Darc, who dreams of uniting and commanding his race. Will the two heroes be able to put aside their differences and save the world?.. Arc: Twilight of the Spirits is the fourth entry in the Arc the Lad series. Like its two immediate predecessors, the game has tactical battles which allow free positioning and movement of the characters on the combat field. However, the game is closer to being a "regular" Japanese-style role-playing game rather than a tactical RPG. The player controls a relatively small party (up to six active combatants), and is able to explore towns and dungeons in a standard RPG fashion. In the beginning, the game puts the player into control of Kharg, but afterwards the chapters alternate between the human hero and Darc, each with his own party. Characters can use a variety of techniques, accumulating SP (spirit points) in battles and them using them to learn special attacks.

Release Dates

PS2Mar 20, 2003
PS2Jun 25, 2003
PS2Jan 30, 2004
PS4Jan 11, 2016

Gameplay video

Gameplay video

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