Zork II: The Wizard of Frobozz
Zork II: The Wizard of Frobozz

Zork II: The Wizard of Frobozz

November 1, 1981
Infocom
Z-machine
47
User17 ratings
47
Total17 ratings
Adventure
pdp11Atari8bitC64TRS-80 Color ComputerAtari-STC16MacDOSTatung EinsteinAmigaApple][TRS-80ACPCC+4APCW
Single player
Text
Fantasy

Summary

The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.

Storyline

You will explore a long-hidden region of the Great Underground Empire, a region dominated by the Wizard of Frobozz. The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with. Your goal, as you venture into the wizard's realm, is to avoid his capricious tricks and learn to control his magic.

Release Dates

ACPC1986
Atari8bit1983
C641983
C+41984
Mac1984
APCW1986
TRS-80 Color Computer1984
TRS-80Nov 1981
pdp11Jun 1982
DOS1983
Amiga1986
Apple][Nov 1981
Atari-ST1985
Tatung Einstein1985
C161984

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