Spindizzy Worlds
Spindizzy Worlds

Spindizzy Worlds

December 31, 1990
PuzzleStrategy
SNESAtari-ST
ActionScience fiction

Summary

On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end. You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls.

Release Dates

SNES1992
Atari-ST1990

Similar Games

Super Qix
Super Qix
1987·Puzzle, Strategy
Raft Wars
Raft Wars
2007·Shooter, Puzzle
Chuck's Challenge 3D 2020
Chuck's Challenge 3D 2020
2020·Puzzle, Strategy
QBz
QBz
2001·Puzzle, Strategy
Cosmic Bugs
Cosmic Bugs
2004·Puzzle, Strategy
Pairs / Space Rendezvous / Logic
Pairs / Space Rendezvous / Logic
1980·Puzzle, Strategy
QIX II - Tournament
QIX II - Tournament
Puzzle
Bloons Monkey City
Bloons Monkey City
2014·Strategy
Start-Up
Start-Up
Puzzle, Strategy
Qix Adventure
Qix Adventure
2000·Puzzle