Fallout: A Post Nuclear Role Playing Game
Fallout: A Post Nuclear Role Playing Game

Fallout: A Post Nuclear Role Playing Game

October 10, 1997
Interplay Entertainment, Black Isle Studios
Edusoft, MacPlay, Interplay Entertainment, Bethesda Softworks
Fallout Engine
86
User649 ratings
86
Total649 ratings
Role-playing (RPG)
OnLiveLinuxPCMacDOS
Single player
Bird view / Isometric
Science fictionSurvivalStealthOpen world

Summary

The Vault Dweller is tasked with exploring post-nuclear California in order to retrieve a water chip to replace the broken chip of Vault 13, their home, which they are the first person to ever leave. The player will engage in Western RPG character building and turn-based tactical combat while getting to know settlements and factions of people, mutants and ghouls through branching dialogue trees.

Storyline

Fallout is set in the timeline which deviated from our own some time after World War II, and where technology, politics and culture followed a different course. In the 21st century, a worldwide conflict is brought on by global petroleum shortage. Several nations begin warring with one another for the last of non-renewable resources, namely oil and uranium; known as the Resource Wars, fighting begins in April 2052 and ends in 2077. China invades Alaska in the winter of 2066, causing the United States to go to war with China and using Canadian resources to supply their war efforts, despite Canadian complaints. Eventually the United States violently annexes Canada in February 2076 and reclaims Alaska nearly a year later. After years of conflict, on October 23, 2077, a global nuclear war occurs. It is not known who strikes first, but in less than a few hours most major cities are destroyed. The effects of the war do not fade for the next hundred years and as a consequence, human society has collapsed leaving only survivor settlements barely able to make out a living in the barren wasteland, while a few live through the occurrence in underground fallout shelters known as Vaults. One of these, Vault 13, is the protagonist's home, where the game begins. In Vault 13, in 2161 in Southern California, 84 years after the nuclear war. The Water Chip, a computer chip responsible for the water recycling and pumping machinery, breaks. The Vault Overseer tasks the protagonist, the Vault Dweller, with finding a replacement. He or she is given a portable device called the "Pip-Boy 2000" that keeps track of map-making, objectives, and bookkeeping. Armed with the Pip-Boy 2000 and meager equipment, including a small sum of bottle caps which are used as currency in the post-apocalyptic world, the main character is sent off on the quest.

Release Dates

MacSep 11, 2002
MacOct 10, 1997
DOSQ4 1997
PCAug 19, 2009
PCQ4 1997
PCOct 10, 1997
OnLiveJul 30, 2012
LinuxJan 03, 2012
MacQ4 1997
DOSOct 10, 1997

Game intro

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