Ultima VI: The False Prophet
Ultima VI: The False Prophet

Ultima VI: The False Prophet

June 1, 1990
Origin Systems
Pony Canyon, Fujitsu Interactive, Origin Systems, Mindscape, Inc.
84
User24 ratings
84
Total24 ratings
Role-playing (RPG)
PC-9800 SeriesSharp X68000C64SNESAtari-STPCDOSFM TownsAmigaSFAM
Single player
Bird view / Isometric
FantasyOpen world

Summary

Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples.

Storyline

Though believed to be mythological creatures the existence of Gargoyles was discovered shortly after the first expedition into the geologically unstable underworld. At first, they seemed content to remain in their subterranean domain, but recently they began appearing in our world, seemingly bent on doing us great harm. These diabolical nemeses have begun to seize our holy shrines and places of enlightenment. Scores of homes and villages in our land have been destroyed during nocturnal raids mounted by the daemonic fiends, while countless others stand empty and deserted. Local and government militias have organized in opposition to the calamitous invasion from below. Whole brigades of skilled warriors from Serpent's Hold have clashed with these tireless foes on the field of battle, but to no avail. The Gargoyles' methods suggest that they are searching for something of great value. It is even rumored that they may seek your destruction, though why this should be is not known to us.

Release Dates

SFAMApr 03, 1992
Atari-ST1992
C641991
DOSJun 01, 1990
Amiga1992
Amiga1992
PC-9800 SeriesNov 21, 1991
SNES1993
DOSJun 01, 1990
FM TownsQ4 1991
Sharp X68000Jun 19, 1992
PCJun 2014

Gameplay video

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