Blockout
Blockout

Blockout

October 1, 1989
Logical Design Works
Tec Toy, Technos Japan, Rainbow Arts, California Dreams, American Technos, Electronic Arts, Sega Entertainment, Atari, Acclaim Japan
78
User19 ratings
78
Total19 ratings
PuzzleArcade
ArcadeApple IIGSbrowserPC-8800 SeriesC64LynxGenesis/MegaDriveAtari-STMacDOSAmigaNES
Single player, Multiplayer
First person
Action

Summary

Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.

Release Dates

Genesis/MegaDriveSep 11, 1991
AmigaOct 1989
Apple IIGS1989
ArcadeOct 1989
ArcadeFeb 1990
Lynx1991
DOS1989
Genesis/MegaDriveJul 1991
Amiga1990
Arcade1989
DOS1990
DOSDec 1990
Genesis/MegaDriveNov 01, 1991
browserJan 15, 2021
C641989
MacOct 1989
PC-8800 SeriesJan 18, 1991
NES1990

Gameplay Video

Gameplay Video

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